RYGAMES
Saved

Aeclis Launches on iOS and Android in 2026, First Dual-Lane Gameplay Revealed

Article language 3 languages available
Ringkasan: A new mobile rhythm game called Aeclis has been announced for iOS and Android , with a planned release in 2026 . The project is directly connected to nemutone , a
Aeclis Launches on iOS and Android in 2026, First Dual-Lane Gameplay Revealed - RYGAMES
Bagikan Artikel
X Hatena Slack Chatwork Facebook Telegram LINE Pinterest Threads Reddit Bluesky LinkedIn Tumblr ChatGPT

A new mobile rhythm game called Aeclis has been announced for iOS and Android, with a planned release in 2026. The project is directly connected to nemutone, a Tokyo-based developer focused on music games for smartphones and tablets.

Following its initial reveal, the official Aeclis account has now shared an early look at gameplay. Notes flow through lanes positioned across the upper and lower portions of the screen, with players performing them through tap and flick inputs.

Quick Summary

  • Title: Aeclis
  • Format: Video game
  • Genre: Rhythm game / music game
  • Developer: nemutone
  • Platforms: iOS and Android
  • Release window: 2026
  • Exact release date: Unannounced
  • Price: Unannounced
  • Monetization model: Unannounced
  • Status: In development
  • Initial announcement: August 25, 2026
  • First gameplay showcase: August 26, 2026
  • Gameplay orientation: Landscape
  • Gameplay structure: Lanes positioned across the upper and lower screen
  • Confirmed inputs: Tap and flick
  • Final lane / chart structure: Not yet detailed
  • Gameplay UI: Still under development
  • Gameplay song 1: “ataraxia”
  • Artist: qfeileadh feat. のあ
  • Gameplay song 2: “Euphoria”
  • Artist: TAKIO
  • Launch song count: Unannounced
  • Difficulty system: Unannounced
  • Game modes: Unannounced
  • Story / narrative: Unannounced
  • Character names: Unannounced
  • Voice cast: Unannounced
  • Online features: Unannounced
  • Offline support: Unannounced
  • Age rating: Unannounced
  • Minimum device requirements: Unannounced
  • In-game languages: Unannounced
  • Official social accounts: Japanese, English, and Korean accounts are available
  • Pre-registration: Unannounced

Announcement, Key Visual, and First Gameplay

Aeclis Key Visual
Aeclis Key Visual© Visual assets belong to their respective owners. Used for editorial purposes.
Advertisement
Aeclis Gameplay Screenshot© Visual assets belong to their respective owners. Used for editorial purposes.

Notes Approach From Both the Top and Bottom

Aeclis immediately distinguishes its playfield from rhythm games built around a single conventional note direction.

Notes travel through upper and lower lanes, with players responding through taps and flicks. The first footage shows different note shapes approaching the active play area as the player maintains combos and builds a score.

Sponsored

The developer explicitly notes that the footage comes from a work-in-progress build, meaning the layout, effects, indicators, and finer mechanics may still change before launch.

“ataraxia” and “Euphoria” Are the First Songs Shown

The gameplay footage reveals at least two pieces of music currently being used in Aeclis.

The first is “ataraxia” by qfeileadh feat. のあ, while another sequence features “Euphoria” by TAKIO.

Advertisement

The team has not clarified whether either track was specifically commissioned for Aeclis, licensed from an existing catalog, or assigned to a particular in-game category. A complete song list has also not been revealed.

nemutone Focuses on Mobile Music Games

Aeclis is directly connected with nemutone, a developer established in 2026 and based in Koto, Tokyo.

Its official website says the studio plans, develops, and operates music games for smartphones and tablets, with the stated goal of creating comfortable experiences through music.

Aeclis is the iOS / Android rhythm-game project currently being introduced through the studio's connected official accounts.

The First Visual Features Two Characters

Aeclis' initial promotional material shows two female characters standing against an urban skyline and blue sky.

Their names, relationship, narrative roles, and even whether Aeclis contains a dedicated story mode have not yet been disclosed.

Until more information is available, the image is best treated simply as the game's key visual / promotional artwork rather than evidence for a specific storyline.

More Details Will Be Revealed Gradually

The official account says information on included music and game content will be introduced gradually.

Major details including the specific release date, pricing, monetization, song count, difficulty structure, progression, rankings, events, and multiplayer have yet to be explained.

Aeclis also operates English and Korean information accounts, but those accounts alone do not confirm English or Korean language support inside the finished game.

Why This Matters

1) The two-sided layout gives the game an immediate visual identity

Upper and lower note lanes create a reading pattern that differs from the single-direction layouts common across many mobile rhythm games.

2) Tap and flick already establish the input foundation

The first footage clearly demonstrates two basic inputs, offering an early idea of how Aeclis will play before its full chart system is explained.

3) The developer is specifically focused on mobile music games

nemutone was established around planning and developing smartphone and tablet music games, placing Aeclis directly within the studio's stated specialty.

Game Information

Additional confirmed information currently includes:

  • Aeclis is a new mobile rhythm game
  • the project was introduced through its Japanese official account on August 25, 2026
  • its current release window is 2026
  • iOS and Android are the confirmed platforms
  • App Store and Google Play listings have not yet been announced
  • the final launch date remains unannounced
  • pricing and monetization remain unannounced
  • gameplay uses a horizontal / landscape screen
  • notes are played across upper and lower sections of the playfield
  • tap and flick are currently confirmed inputs
  • the gameplay shown comes from a development build
  • “ataraxia” by qfeileadh feat. のあ appears in the gameplay footage
  • “Euphoria” by TAKIO is also shown
  • the complete song list and launch track count remain unannounced
  • difficulty levels, scoring rules, judgments, and progression have not been detailed
  • leaderboards, multiplayer, events, gacha, and in-app purchases remain unannounced
  • characters appearing in the initial visual do not yet have public profiles
  • a story mode has not been confirmed
  • age rating and device requirements remain unannounced
  • supported in-game languages remain unannounced
  • official information accounts exist in Japanese, English, and Korean
  • nemutone was established in 2026
  • the developer is based in Koto, Tokyo
  • nemutone's representative is Aya Tsumaki / 妻木あや
  • its business covers planning, development, and operation of smartphone / tablet games
  • early project information is available through Aeclis Official X
  • the initial announcement is available through Aeclis Official X
  • developer information is available through the nemutone Official Website
  • English updates are available through Aeclis Official EN
  • Korean updates are available through Aeclis Official KR

Closing

Aeclis is still in the earliest stage of its public reveal, but its first gameplay footage already establishes the upper-and-lower lane concept and tap-and-flick input system. Tracks from qfeileadh feat. のあ and TAKIO also provide the first look at the music associated with the game.

The title is scheduled for iOS and Android in 2026. Its exact date, price, full song catalog, characters, story, difficulty system, monetization, and other major features remain for future announcements from nemutone.

Reaksi artikel

Baca Juga