SemiGraph is developing Daihao Live (代号Live), a 3D virtual idol interaction and character-growth project centered on a girl named Ria. Players take the role of her producer, accompanying her through conversation, performances and a relationship intended to evolve over time.
The Shanghai-based company has also completed a new funding round of more than US$10 million. More importantly for the product itself, SemiGraph is attempting to move beyond text-only AI by allowing a 3D character to respond with voice, expressions, body movement and relationship-aware behavior.
Quick Summary
- Official Chinese title: 代号Live
- Romanized title used here: Daihao Live
- Developer: SemiGraph / 半图科技
- Company base: Shanghai, China
- Product type: AI-native 3D virtual idol interactive product
- Core approach: character growth + real-time AI interaction
- Main character: Ria
- Player role: Ria's producer
- Primary focus: building a personal player-character relationship
- Target experience: one-on-one
- Approach: virtual idol interaction / character development
- Final format: still in development
- Release date: unannounced
- Price: unannounced
- Final platforms: not fully announced through official channels
- Status: development and testing
- Closed tests: have taken place
- Ria: rookie virtual idol
- Ria: anime-inspired 3D character
- Official character goal: make everyone smile
- Interaction: conversation
- Interaction: performance
- Interaction: facial expression
- Interaction: body movement
- Interaction: situational response
- Growth element: training
- Training result: can affect character development
- Relationship: intended to develop differently for each player
- AI: assists movement generation
- AI: assists facial-expression generation
- AI: connects conversation and character response
- Visual pipeline: high-quality 3D art
- Engine mentioned in official material: Unreal Engine 5
- Official Ria footage: AI-generated movement
- Official Ria footage: AI-generated expressions
- SemiGraph technology goal: embodied AI behavior
- Technology goal: richer character expression
- Technology goal: connect movement, expression and interaction
- Social experience: chat
- Social experience: livestream-like interaction
- Livestream context: comments can become part of the interaction
- Product principle: not one shared generative experience for every player
- Product principle: interaction is generated individually
- Target audience: anime-style game players
- Target audience: virtual idol / virtual streamer fans
- Target audience: AI product users
- Future character direction: more than one character style
- Latest funding: over US$10 million
- Named investor: Lenovo Capital
- Returning investor: IDG Capital
- Funding use: human behavior model research
- Funding use: data systems
- Funding use: team expansion
- Funding use: AI-native 3D interactive product development
- Founder: Xing Jun
- Founder background: former AI research lead within miHoYo's Anti-Entropy team
- Previous connection: AI technology work related to virtual character Lumi
- SemiGraph focus: AI interaction
- SemiGraph focus: games
- SemiGraph focus: content generation
- SemiGraph focus: emotional interaction
Ria and 3D AI Interaction

Players Become Ria's Producer
Daihao Live places the player beside Ria as her producer. Rather than functioning only through dialogue choices, the concept revolves around following a rookie idol who can sing, dance, train and interact continuously.
SemiGraph identifies character growth and real-time AI interaction as the product's core foundation. Training decisions and the relationship with the player can influence how Ria develops.
The Relationship Is Designed as One-on-One
SemiGraph wants each player to feel that their relationship with Ria belongs specifically to them.
Conversation history, habits, previous interactions and relationship state can shape future responses. The aim is to make Ria feel less like a 3D avatar cycling through fixed animations and more like a persistent character whose behavior remains connected over time.
AI Drives Expressions and the Body, Not Just Text
SemiGraph's official material shows AI being used to generate movement and facial expressions, while character models and environments remain part of a high-quality 3D pipeline.
The company describes its broader goal as giving AI a visible form and embodied behavior. Voice, gesture, posture, expression and contextual reactions therefore matter alongside language-model responses.
From Lumi to Ria
SemiGraph founder Xing Jun previously worked on AI research at miHoYo, including technology connected with the virtual character Lumi.
At SemiGraph, that background has been redirected toward a more interactive product. Ria is intended not only to perform as a virtual idol but to grow alongside players and form a different relationship with each user.
New Funding Expands SemiGraph's 3D AI Work
SemiGraph has completed a new funding round worth more than US$10 million. The money is intended for human behavior model development, data infrastructure, team expansion and bringing AI-native 3D interaction into products.
Daihao Live also serves as a practical test of whether that technology can create an appealing long-term character experience rather than functioning only as a technical showcase.
Why This Matters
1) AI is integrated directly into the relationship mechanics
It is not limited to extra dialogue generation; movement, expression, voice and contextual response all form part of the interaction.
2) Ria is designed to grow
The player acts as producer, connecting character development and relationship-building to the core experience.
3) Each player is meant to receive a different experience
SemiGraph emphasizes personalized one-on-one interaction rather than one generated experience shared by all users.
Daihao Live and SemiGraph Information
For now, the additional important information currently known includes:
- the project's Chinese title is 代号Live
- this article uses Daihao Live as its romanization
- SemiGraph is also known as 半图科技
- the company is based in Shanghai
- SemiGraph focuses on AI interaction experiences
- the company develops multimodal AI interaction technology
- SemiGraph combines AI animation generation with high-quality 3D art
- its work includes character movement
- its work includes facial expressions
- its work includes camera presentation
- Daihao Live's current central character is Ria
- Ria is presented as a 3D virtual idol
- she has a bright personality centered on making people happy
- the player acts as her producer
- character growth is one core gameplay pillar
- real-time AI interaction is another
- players can communicate with Ria
- performance is central to her identity
- training can affect character growth
- the relationship is designed to evolve over time
- the product targets personal emotional connection
- SemiGraph uses a one-on-one interaction concept
- character response can draw on context and relationship state
- AI is used to help generate movement
- AI is used to help generate facial expression
- official material uses UE5
- the Ria model was created specifically for the project
- official material labels movement as AI-generated
- official material labels expressions as AI-generated
- SemiGraph's website also previews characters named Sila and Noa
- those previews do not automatically confirm them as playable Daihao Live characters
- the company eventually wants characters with different styles
- closed testing has already taken place
- official social accounts have previously opened test recruitment
- official material described one test as an AI content experience test
- the tested build was explicitly not considered the final product
- the team continues technical and product iteration
- the intended audience includes anime-style game players
- the intended audience includes virtual idol fans
- virtual streamer fans are also targeted
- AI product users are another target group
- Xing Jun founded SemiGraph
- he previously worked on AI research at miHoYo
- that experience included virtual character Lumi technology
- SemiGraph has secured more than US$10 million in new funding
- Lenovo Capital is among the named investors
- IDG Capital has continued investing
- funding is intended for human behavior model R&D
- funding also supports data-system development
- funding also supports team expansion
- AI-native 3D interactive scenes are a major product area
- Daihao Live has no announced commercial release date
- pricing has not been announced
- its monetization model has not been announced
- a final platform list has not been published through the official website
- a global launch date has not been announced
- an official Latin-script global title has not been published
- Ria's final voice-performance details have not been announced
- official information is available through the SemiGraph Official Website
- official Ria video material is available through the Daihao Live Official Bilibili Video
- official interaction and test material is available through the Daihao Live Official Douyin Post
Closing
Daihao Live shows the direction SemiGraph wants to pursue: a 3D virtual idol that does more than appear on screen, instead remembering, responding, training and growing alongside each individual player.
The technology has already been demonstrated through Ria and multiple tests, but its commercial form remains incomplete. Release timing, price, final platforms and global distribution details are still unannounced.
- SemiGraph — Official Website, Ria Character Preview, AI Interaction Technology, and AIGC Information
- Daihao Live / Bilibili — Official Ria Promotional Video Produced with SemiGraph AI Technology and UE5
- Daihao Live / Douyin — Official Ria Interaction Clip and Closed-Test Information
- YouCha Technology — Direct Interview with SemiGraph on Daihao Live Core Gameplay, Ria, AI Interaction, Product Direction, and Funding