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MIRESI: Invisible Future Reveals Astaroth Profile, a Timid Character Who Never Lets a Captured Target Escape

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Ringkasan: MIRESI: Invisible Future has introduced another member of its growing cast. Astaroth (アスタロト) received a new official mini profile through the Japanese @Miresi jp
MIRESI: Invisible Future Reveals Astaroth Profile, a Timid Character Who Never Lets a Captured Target Escape - RYGAMES
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MIRESI: Invisible Future has introduced another member of its growing cast. Astaroth (アスタロト) received a new official mini profile through the Japanese @Miresi_jp account on September 9, 2026, detailing her habits, food preferences, dislikes, hobbies, special talent and one of her treasured possessions.

The profile establishes a striking contrast in Astaroth's personality. She is described as timid and cowardly, yet once she has secured a target, she apparently refuses to let it escape. Away from that side of her character, the new material also describes someone who listens to other people's worries and looks after children entrusted to the Reimei Kyodan (黎明教団).

Quick Summary

  • Game: MIRESI: Invisible Future
  • Global title: MIRESI: Invisible Future
  • Japanese title: MIRESI:視えない未来
  • Featured character: Astaroth
  • Japanese name: アスタロト
  • Profile date: September 9, 2026
  • Announcement source: MIRESI Japanese Official X
  • Basic personality: timid and cowardly
  • Other side: once she catches a target, she reportedly will not let it escape
  • Food she likes: high-protein foods
  • Food she likes: nuts
  • Reason for those choices: they keep her feeling full longer
  • Other preference: empathizing with people's worries and listening to them
  • Dislike: hunger
  • Reason she dislikes hunger: it reminds her of the past
  • Dislike: situations where she must independently make decisions
  • Hobby: caring for children entrusted to the Reimei Kyodan
  • Special skill: restraining a target so it cannot escape
  • Habit: eating a large amount whenever food is available
  • Reason for the habit: avoiding hunger
  • Another habit: following other people's instructions
  • Treasured item: an Outstanding Squad Member commendation received from Miria
  • Character visual: green hair
  • Visual feature: animal-like ears
  • Outfit: futuristic black-and-white design with blue accents
  • Design status: profile material comes from a game still in development and may change
  • Astaroth CV: not announced in the verified sources
  • Rarity: unannounced
  • Role / class: unannounced
  • Combat skills: unannounced
  • Playable availability date: unannounced
  • Developer: CONTROL9
  • Publisher: Smilegate
  • Art Director: Hyung-seop “Hyulla” Kim
  • Game type: collectible RPG
  • Core narrative theme: traveling through time to change the future
  • Premise: saving eras on the brink of destruction
  • Combat: real-time turn-based battle
  • Platforms: PC and mobile
  • Release target: 2026
  • Pre-registration: official page available
  • TGS 2026: MIRESI will return to the event on September 17–21, 2026
  • Current status: Astaroth's profile has been revealed, while the game's specific launch date remains unannounced

Official Astaroth Profile

© Visual assets belong to their respective owners. Used for editorial purposes.
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Official Astaroth Profile
Official Astaroth Profile© Visual assets belong to their respective owners. Used for editorial purposes.

Timid, but She Will Not Release a Target Once Caught

The main line chosen to introduce Astaroth immediately establishes two opposing sides of her character.

She is described as 気弱で臆病, meaning timid and easily frightened. The official account then adds that once Astaroth manages to catch a target, she never lets it get away.

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That description is reinforced by the special skill listed on her profile card. One thing she is particularly good at is restraining someone in a way that prevents them from escaping.

Astaroth is therefore not defined by a single personality label. Someone who appears unsure of herself in ordinary situations becomes markedly more decisive once she has been given a target or specific objective.

The official material has not yet explained whether that restraint ability will translate directly into a combat mechanic, crowd-control skill or another gameplay function. Until a full kit is announced, it is safest to treat this detail as characterization rather than confirmed mechanics.

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Hunger Reminds Her of the Past

Astaroth's food preferences reveal a more personal detail.

She likes high-protein foods and nuts, particularly foods capable of keeping her full for a long period. This preference is not presented merely as a matter of taste.

Astaroth has a habit of eating as much as she can whenever the opportunity arises so that she will not become hungry later.

Hunger is listed among the things she dislikes because the feeling reminds her of the past.

The profile does not explain what happened in that past or why hunger became such a strong reminder. It would therefore be premature to assign a specific tragedy or backstory that CONTROL9 has not revealed.

Even without that missing context, the detail suggests that Astaroth's eating habits carry an emotional reason rather than functioning only as a character gag.

She Likes Listening to Others and Caring for Children

The profile also shows a noticeably gentler side of Astaroth.

She enjoys empathizing with other people's worries and listening to what they have to say. Her listed hobby is directly connected to caring for others: looking after children entrusted to the Reimei Kyodan.

Astaroth's complete relationship with the Reimei Kyodan has not yet been explained through this short profile. The material only establishes that caring for those children is one of her regular activities.

The contrast is notable. A character portrayed as fearful in many situations nevertheless appears comfortable helping people, hearing their concerns and caring for children.

At the same time, her stated special skill is making sure a captured target cannot get away. Together, those traits make her profile broader than a simple timid-character archetype.

More Comfortable Following Orders Than Making Decisions Alone

Another section of the profile clarifies Astaroth's relationship with decision-making.

One situation she dislikes is having to make an independent decision on her own initiative. By contrast, one of her listed habits is simply following other people's instructions.

Taken together, those details suggest that Astaroth is more comfortable when she has clear directions than when she must determine a course of action without guidance.

Her treasured possession also fits naturally into that picture. Astaroth keeps an Outstanding Squad Member commendation certificate she received from Miria (ミリア).

The profile does not explain when that commendation was awarded, what mission earned it or the full nature of Astaroth and Miria's relationship.

Even so, the item provides another concrete piece of Astaroth's life before players get to encounter her complete story in MIRESI.

Rarity, Role, Skills and Voice Actor Remain Unannounced

The September 9 reveal is focused on personality and everyday details, rather than unit data.

There is no verified information yet on Astaroth's rarity, party position, class, element, attack type, active skill, passive skill, ultimate, or any unique combat mechanic.

Astaroth's voice actor also does not appear in the official sources verified for this article.

Her playable status is similarly undefined. The profile does not state when she can be obtained, whether she belongs to the launch roster, appears in a particular banner, serves as a reward, or arrives after launch.

For that reason, her profile design and personality are not being used to speculate about her combat kit.

CONTROL9 has already presented MIRESI's real-time turn-based combat, but Astaroth's place within that system remains a subject for a later character reveal.

The Astaroth Reveal Arrives Ahead of Tokyo Game Show 2026

Astaroth's profile arrives while MIRESI is entering another major promotional period ahead of Tokyo Game Show 2026.

Smilegate has confirmed MIRESI for TGS, which runs from September 17 through September 21, 2026 at Makuhari Messe. The game returns after previously appearing at TGS 2025 and other events including Anime Expo 2026.

MIRESI is a new collectible RPG developed by CONTROL9, a studio established by experienced developers who previously worked on projects including Goddess of Victory: NIKKE and Seven Knights 2. Art direction is led by Hyung-seop “Hyulla” Kim.

Its story casts the player as the Councilor, traveling through time alongside characters such as Ende, Itsuka and Tieria in an attempt to change fate and save eras approaching destruction.

Smilegate continues to target 2026 for PC and mobile, but a specific launch date, month and final day-one character lineup have not been announced.

The Astaroth profile also does not explicitly state that she will be playable in the TGS 2026 build, so that is not being assumed here.

Why This Matters

1) Astaroth is built around a clear personality contradiction

She is easily frightened and dislikes deciding things for herself, but becomes remarkably firm once ordered to capture something.

2) Everyday details hint at a still-unexplained past

Her dislike of hunger is not simply a preference. The profile says it reminds her of her past, while keeping the specific incident deliberately unrevealed.

3) Her relationships are beginning to take shape before launch

The children of the Reimei Kyodan and a commendation from Miria introduce additional names and connections that may matter to Astaroth's story.

4) The reveal expands MIRESI's cast before its next major showcase

TGS 2026 is only days away, while Smilegate and CONTROL9 continue revealing more of the game's world and characters ahead of its planned 2026 launch.

Game and Character Information

For now, the additional important information currently known includes:

  • the character's name is Astaroth
  • her Japanese name is アスタロト
  • the official mini profile was published on September 9, 2026
  • the announcement came from MIRESI's official Japanese account
  • the official account describes Astaroth as timid and cowardly
  • once she catches a target, she reportedly refuses to let it escape
  • her preferred foods include high-protein foods
  • nuts are also listed among her preferred foods
  • she chooses foods that can keep her full longer
  • Astaroth enjoys listening to other people's problems
  • she also enjoys empathizing with those worries
  • one of her dislikes is hunger
  • hunger is said to remind her of the past
  • Astaroth also dislikes situations requiring her to make independent decisions
  • her hobby is caring for children entrusted to the Reimei Kyodan
  • her special skill is restraining targets so they cannot escape
  • she tends to eat a lot whenever food is available
  • the habit is intended to reduce the chance of becoming hungry
  • Astaroth is accustomed to following other people's instructions
  • her treasured possession is an Outstanding Squad Member commendation
  • that commendation was given to her by Miria
  • Astaroth's full relationship with Miria has not been explained
  • the past connected to Astaroth's fear of hunger has not been detailed
  • her combat role remains unannounced
  • her rarity remains unannounced
  • her element or combat type remains unannounced
  • her skill set remains unannounced
  • Astaroth's CV remains unannounced in the verified sources
  • her playable availability has not been announced
  • no dedicated Astaroth PV was found in the verified official material
  • because this announcement consists of a profile image rather than character footage, this article does not include a Short/Reels block
  • MIRESI is developed by CONTROL9
  • Smilegate is the publisher
  • Hyung-seop “Hyulla” Kim serves as Art Director
  • the game is a collectible RPG
  • time travel is a central narrative element
  • the player takes the role of the Councilor
  • Ende, Itsuka and Tieria are among the main characters already introduced
  • the story centers on changing fate and saving eras from destruction
  • battles use a real-time turn-based approach
  • the game is planned for PC
  • it is also planned for mobile
  • launch remains targeted for 2026
  • a specific release date has not been announced
  • MIRESI will be exhibited at Tokyo Game Show 2026
  • TGS 2026 runs September 17–21 at Makuhari Messe
  • the Astaroth announcement does not confirm that she will be playable in the TGS build
  • pre-registration information is available through MIRESI Official Pre-Registration
  • development updates are available through the MIRESI Chronicle
  • official updates are available through MIRESI Official X
  • Astaroth's profile is available through the Astaroth Official X Post
  • official videos are available through MIRESI Official YouTube

Closing

Astaroth's new profile offers a much more specific picture of her before MIRESI launches. She is not simply a fearful character: her efforts to avoid hunger, tendency to follow instructions, concern for children and skill at restraining targets are beginning to establish a distinct identity within the game's world.

Her gameplay side remains largely blank for now. Rarity, role, skills, voice actor, banner status and playable availability are all still unannounced, while MIRESI itself continues toward its planned 2026 PC and mobile release and another showcase at TGS 2026.

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