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Family Time Shows Off Fishing With Five Fish Species and Pup Commands

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Ringkasan: Developer sgthale has shared another look at Family Time , this time focusing on a fishing system that expands the game's growing food and family-management loop
Family Time Shows Off Fishing With Five Fish Species and Pup Commands - RYGAMES
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Developer sgthale has shared another look at Family Time, this time focusing on a fishing system that expands the game's growing food and family-management loop.

Players can fish themselves or command their wolf pups to do the work, while bait preferences, berries, different meat yields and cooking give the new system a broader role beyond simply collecting fish.

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Quick Summary

  • Game: Family Time
  • Developer: sgthale
  • Publisher: sgthale
  • Official Steam genre: Adventure
  • Official Steam genre: Casual
  • Official Steam genre: Indie
  • Official Steam genre: Simulation
  • Format: single-player
  • Confirmed platform: PC / Steam
  • Steam release window: Q1 2027
  • Status: in development
  • Steam App ID: 5072600
  • Core premise: raise and sustain a massive family of wolf children
  • Player partner: Wolf Mama
  • Family growth: more children appear every night
  • Core gameplay: family care
  • Core gameplay: shelter building
  • Core gameplay: gathering and producing food
  • Core gameplay: commanding wolf pups
  • Core gameplay: farming
  • Core gameplay: hunting
  • Core gameplay: family management
  • Featured update: Fishing and Fish
  • Latest X post: developer reshared footage of the fishing system
  • itch.io archive: Family Time Development - Fishing and Fish!
  • Devlog note: footage was recorded several weeks earlier
  • New system: fishing
  • Fishing method: place bait
  • Fish shown: five species
  • Fish: koi
  • Fish: trout
  • Fish: pike
  • Fish: oscar
  • Fish: salmon
  • Bait system: each species prefers certain bait
  • Player discovery: players need to work out which bait works
  • Wolf pups: can be commanded to fish
  • Fishing pups: can collect fish for the player
  • New food: berries
  • Berries: found inside bushes
  • Fish drops: some fish provide more meat
  • Meat: useful for cooking recipes
  • New interaction: fetch
  • Fetch: players can play with their pups
  • Steam feeding loop: farm food or hunt with the family
  • Building: houses can be constructed
  • Pup commands: pups can help build
  • Beds: part of keeping the family comfortable
  • Scale: Steam frames the family as potentially growing into the thousands
  • Steam full audio: English
  • Listed interface/subtitle support: 11 languages
  • Japanese: supported for interface/subtitles
  • Episode 2: available free through the developer's official distribution path
  • Episode 3: available as a continuation of Episode 2
  • Episode 3: includes additional features and bug fixes
  • Full Steam version: unreleased
  • Steam price: unannounced
  • Exact launch date: unannounced

Fishing, Wolf Pups and Family Time

Official Family Time Key Art
Official Family Time Key Art© Visual assets belong to their respective owners. Used for editorial purposes.
Family Time fishing gameplay footage© Visual assets belong to their respective owners. Used for editorial purposes.

Five Fish With Different Bait Preferences

The fishing system currently features koi, trout, pike, oscar and salmon.

Each species favors certain bait, turning fishing into a small discovery system rather than a single universal interaction.

Wolf Pups Can Fish for You

The player does not have to handle every task personally. Wolf pups can be commanded to fish, extending Family Time's broader idea of delegating work across a rapidly growing family.

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That becomes increasingly useful as the number of children rises and food production has to scale with them.

Berries, Meat and Cooking

The footage also introduces berries, a new food source found in bushes.

Fish do not all provide identical rewards either. Some yield more meat than others, giving fishing a direct connection to cooking recipes and food management.

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Fetch Adds Another Pup Interaction

The same update also demonstrates fetch, letting players spend time directly playing with their pups.

It is a smaller feature, but one that gives the children another purpose beyond labor and resource collection.

Why This Matters

1) Fishing expands the food loop

It creates another source of food alongside farming and hunting.

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2) Pups remain mechanically important

Fishing can be delegated, preserving the game's large-family management concept.

3) Fish species have functional differences

Different bait preferences and meat yields give the five fish gameplay value beyond visual variety.

Family Time Game Information

For now, the additional important information currently known includes:

  • Family Time is developed by sgthale
  • sgthale is also listed as publisher
  • the game uses a first-person perspective
  • it is currently designed for single-player
  • players care for a growing family of wolf children
  • the family expands every night
  • Wolf Mama is the player's partner
  • shelter is one of the core systems
  • pups can help with construction
  • commands are central to managing the family
  • farming is one food source
  • hunting is another food source
  • fishing expands food gathering
  • the fishing footage shows five species
  • koi is included
  • trout is included
  • pike is included
  • oscar is included
  • salmon is included
  • fish prefer different bait
  • players are expected to discover effective bait combinations
  • wolf pups can be ordered to fish
  • berries are a new food type
  • berries can be found in bushes
  • certain fish drop more meat
  • meat can be used in cooking recipes
  • fetch is another pup interaction
  • the developer regularly publishes development footage
  • the itch.io Fishing and Fish post explicitly notes that its footage was several weeks old
  • it therefore should not automatically be treated as the newest build
  • Steam lists a Q1 2027 release window
  • the specific release date remains unannounced
  • pricing remains unannounced
  • the game can currently be wishlisted
  • Steam officially lists Adventure
  • Steam officially lists Casual
  • Steam officially lists Indie
  • Steam officially lists Simulation
  • English supports interface, full audio and subtitles
  • Japanese supports interface and subtitles
  • French is supported
  • Italian is supported
  • German is supported
  • Spanish - Spain is supported
  • Portuguese - Brazil is supported
  • Simplified Chinese is supported
  • Russian is supported
  • Turkish is supported
  • Polish is supported
  • Steam currently lists 2 GB RAM as minimum
  • the listed minimum GPU is Nvidia GTX 780
  • the listed recommended GPU is Nvidia GTX 970
  • Steam currently lists 100 MB of storage
  • requirements may still change before launch
  • Steam contains an AI-generated-content disclosure
  • that disclosure says AI is used for concept art, prototype textures and quick mesh tests
  • it also says those prototypes are eventually replaced with artist-created graphics and hand-tailored models
  • Episode 2 has been made free by the developer
  • Episode 3 continues Episode 2
  • Episode 3 includes additional features and bug fixes
  • those episodic development builds are separate from the full Q1 2027 Steam launch
  • development updates are available through Official X
  • the exact fishing post is available through the Official Fishing Development Post
  • the development video is available through Official YouTube
  • the devlog is available through Official itch.io
  • the full game can be wishlisted through Steam

Closing

Fishing gives Family Time another system that scales directly with its family-management premise. Players can catch fish themselves or put their growing group of pups to work gathering food.

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The full Steam release is still planned for Q1 2027. Fishing, cooking and resource-management details may continue to change as development progresses.

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