My Fairy Princess is now available to try for free on Steam. The public demo for KDream's upcoming life-sim RPG officially launched on September 3, 2026, giving players their first broadly available look at its daughter-raising systems ahead of the full game's planned 2026 release.
The game takes the parenting-simulation formula into a xianxia-inspired Eastern fantasy setting. Players choose to act as the adopted girl's father or mother, guide her education and everyday life, travel beyond their secluded home, build relationships with a larger cast, and gradually determine whether her future leads toward an ordinary mortal existence or transcendence beyond the mortal world.
Quick Summary
- Title: My Fairy Princess
- Simplified Chinese title: 仙乡小千金
- Official Japanese title: 仙郷愛娘の育て方
- Developer: KDream
- Publisher: KDream, 2P Games
- Steam genres: Adventure, Casual, Indie, RPG, Simulation
- Core concept: daughter-raising life simulation RPG
- Setting: Eastern fantasy / xianxia
- Platform: PC via Steam
- Full-game status: unreleased
- Release window: 2026
- Specific release date: unannounced
- Full-game price: unannounced
- Demo: available
- Demo price: free
- Demo release: September 3, 2026
- Steam Demo App ID: 4036120
- Steam Full Game App ID: 3387240
- Mode: single-player
- Player role: father or mother
- Child: an adopted daughter
- World: a realm where humans, fiends and immortals coexist
- Character growth: influenced by activities and player decisions
- Education: literature, traditional arts and cultivation
- Daily activity: farming
- Daily activity: cooking
- Daily activity: fishing
- Daily activity: elixir crafting / alchemy
- Exploration: included
- Combat: available outside the secluded fairyland
- Relationships: influence emotional growth and the daughter's future
- Supporting cast: dozens of characters
- Possible relationship: mentor
- Possible relationship: friend
- Possible relationship: lifelong partner
- Endings: dozens
- Potential future: healer
- Potential future: dancer / enchantress
- Potential future: martial hero
- Potential future: wandering swordsman
- Multiple playthroughs: supported
- Later-playthrough content: hidden storylines
- Later-playthrough content: special characters
- Later-playthrough content: secret endings
- Long-term mystery: the daughter's origins
- Steam Next Fest: participation planned
- Language: English
- Language: Simplified Chinese
- Language: Japanese
- Language: Traditional Chinese
- Language: Korean
- Indonesian: not currently supported
- Japanese demo localization: still undergoing quality adjustments
- Official Demo Trailer: available
- Current status: free demo playable now
Demo, Steam and the World of My Fairy Princess

Become a Father or Mother in a Xianxia World
My Fairy Princess places players not in the role of the daughter herself, but as the parent responsible for raising her.
Its premise has a secluded cultivator unexpectedly taking in an orphaned girl. From that point forward, their everyday life and the decisions surrounding her upbringing form the heart of the game.
The setting draws on xianxia rather than conventional Western medieval fantasy, presenting a world where humans, supernatural beings and immortals coexist.
Players can travel through mountains and shimmering lakes, visit lively market towns and decide which experiences should become part of the daughter's upbringing.
There is no single future presented as universally correct. She may choose a quiet mortal existence or pursue cultivation and eventually move beyond ordinary human life.
Growth Goes Beyond Traditional Stat Grinding
KDream emphasizes that raising the daughter is not simply a matter of selecting lessons and watching numbers increase.
Everyday activities are part of her development.
Players can guide her through literature and arts, cultivation practice, farming, cooking, fishing and crafting medicinal elixirs.
How the parent approaches her upbringing gradually affects her personality and aptitude as well.
A player can closely manage her education or provide more freedom and allow her experiences to shape her naturally.
The calendar progresses through changing seasons, with festival-related activities such as performing during the Flower Festival or spending New Year's Eve with friends.
Character growth therefore emerges from a combination of education, work, social interactions, family life and narrative decisions.
The Outside World Adds Exploration and Combat
Life in My Fairy Princess does not remain entirely inside the home or local town.
Players can take the daughter beyond the secluded fairyland and explore more dangerous regions.
Those areas add varied environments, challenges and combat encounters. Official promotional material even jokes that troublesome enemies can be dealt with by drawing a divine weapon and giving them a rather forceful “lesson.”
That means the raising simulation shares space with more conventional RPG exploration and combat.
Travel also expands the daughter's experience, opens side stories and introduces parts of the world beyond the community in which she grows up.
The result is a structure where the scheduling system remains important without becoming the only major form of gameplay.
Dozens of Characters Can Shape Her Relationships
The fairyland is populated by a larger cast with different backgrounds and personalities.
Official material gives examples including a wealthy heiress, a wandering swordsman, talented scholars and people devoted to cultivation.
They are not simply quest-giving background NPCs.
Over time, these characters can become the daughter's mentors, friends or even lifelong partners.
Those relationships can influence her emotional development and eventual future.
Other characters also grow older as the seasons pass, helping relationships evolve alongside the daughter's own transition toward adulthood.
Players are therefore shaping not only her profession and abilities but also the social world surrounding her when she eventually becomes independent.
Dozens of Endings Lead Into a Larger Mystery
The daughter's eventual future serves as one of the game's major payoffs.
KDream says there are dozens of endings, with possible life paths ranging from a renowned healer and dancer or enchantress to a martial heroine or wandering swordsman.
Those outcomes depend on choices made throughout her upbringing.
Finishing one playthrough does not reveal everything.
Repeated runs gradually unlock hidden storylines, special characters and secret endings.
An encounter that appears insignificant in one lifetime may carry greater meaning in a later cycle.
One of the broader mysteries progressively uncovered through those repeated lives concerns the daughter's true origins.
Multiple endings therefore serve not only as career variations but as part of a larger narrative structure.
The Free Demo Arrives Ahead of Steam Next Fest
The dedicated My Fairy Princess demo officially launched on Steam on September 3, 2026.
It follows earlier closed testing and an August Steam Playtest that allowed another group of players to try the game before the standalone public demo arrived.
The demo now has its own Steam page and can be installed directly as a free game demo.
2P Games has also confirmed that My Fairy Princess is planned for an upcoming Steam Next Fest, making the current build an early opportunity to try the game before that event.
For Japanese players, the publisher notes that the demo's translation remains under adjustment and quality improvement. The Japanese text in the current build may therefore differ from the final product.
The complete game is still targeting 2026, with no specific launch date or price announced.
Why This Matters
1) It combines daughter raising with a xianxia RPG framework
The parenting systems share the game with cultivation, exploration and combat rather than existing as an isolated simulation layer.
2) Small everyday activities can shape the future
Farming, cooking, fishing, education, travel and social interaction all contribute to character growth.
3) Relationships go beyond ordinary companion NPCs
Characters can become mentors, close friends or lifelong partners and influence how the daughter develops.
4) Multiple endings feed into a longer mystery
New playthroughs gradually reveal characters, story paths and clues surrounding the daughter's origins instead of only changing her career ending.
Game Information
For now, the additional important information currently known includes:
- My Fairy Princess is an original game developed by KDream
- KDream and 2P Games are currently listed as publishers
- the Japanese title is 『仙郷愛娘の育て方』
- the Simplified Chinese title is 《仙乡小千金》
- the game is designed for single-player
- the complete version remains unreleased
- the release target remains 2026
- no specific month or day has been announced
- full-game pricing remains unannounced
- preorders have not been announced
- the free demo launched on September 3, 2026
- the demo uses Steam App ID 4036120
- the full game uses Steam App ID 3387240
- players can choose to act as the father or mother
- the parent's visual identity is deliberately minimized to make self-insertion easier
- the daughter develops according to decisions and activities throughout her life
- players can create a schedule
- education can influence personality and aptitude
- farming is one available activity
- cooking is one available activity
- fishing is one available activity
- alchemy and elixir crafting are available
- cultivation can be studied
- seasons change over time
- festival activities are included
- outside-world exploration is available
- combat takes place beyond the fairyland
- multiple combat styles are referenced in the official material
- dozens of supporting characters can be encountered
- relationships can develop into mentorship
- relationships can develop into friendship
- some characters may become the daughter's lifelong partner
- dozens of endings are planned
- endings depend on how the daughter is raised
- later playthroughs unlock additional content
- hidden storylines can be unlocked
- special characters can be unlocked
- secret endings can be unlocked
- the daughter's origins are gradually revealed
- English is supported
- Simplified Chinese is supported
- Japanese is supported
- Traditional Chinese is supported
- Korean is supported
- Indonesian is not currently listed
- the minimum OS is Windows 10
- the minimum processor is a 1.7 GHz Dual Core CPU
- minimum memory is 8 GB RAM
- the minimum GPU lists NVIDIA GeForce GTX 260 or ATI Radeon 4870 HD
- the minimum VRAM requirement is 512 MB
- minimum storage is 8 GB
- the demo includes an official promotional trailer
- the Japanese demo translation remains under quality improvement
- My Fairy Princess is planned to participate in Steam Next Fest
- the free build is available through My Fairy Princess Demo on Steam
- the full-game page is available through My Fairy Princess on Steam
- developer videos are available through KDream Official YouTube
Closing
My Fairy Princess can now be judged directly through its free demo, with daughter-raising simulation, xianxia life, relationships, exploration and combat forming the core of the experience. Everyday activities and parenting choices are designed to shape the daughter alongside more familiar stat-building systems.
The full version remains scheduled for PC via Steam in 2026. A specific release date, final price and the complete extent of differences between the current demo and launch build remain unannounced.
- Steam — Official My Fairy Princess Demo Page, September 3 Release Date, Languages, System Requirements, and Demo Availability
- Steam — Official My Fairy Princess Store Page, 2026 Release Window, Features, Developer, Publisher, and Supported Languages
- 4Gamer — Official 2P Games Manufacturer Announcement Reprint Covering the Demo, Parenting Systems, Relationships, Endings, and Japanese Localization Note
- AUTOMATON WEST — English Report on the Steam Demo, Daughter-Raising Systems, Exploration, Combat, and Multiple Playthroughs
- Capsule Computers — English 2P Games Announcement Covering the Demo and Upcoming Steam Next Fest Participation
- Steam Community — Official My Fairy Princess Playtest Announcement Published Before the Public Demo