Uraroji Game Company (ウラロジゲームカンパニー) is rolling out its first generation with a format built around more than individual personas and gaming preferences. Each of its five VTubers brings a distinct field of expertise that is intended to shape the actual content they produce, turning games into subjects for analysis through business, cinema, science, law, and art.
The debut relay runs across August 19–20, 2026 under Lighthouse Studio, the company behind Japanese game-information site Kamigame / 神ゲー攻略. Operating under the phrase “more game more fun,” the project combines livestreaming, edited videos, specialist-driven analysis, group productions, and high-end 3D as a foundation from the beginning.
Quick Summary
- Project: Uraroji Game Company
- Japanese name: ウラロジゲームカンパニー
- Format: VTuber agency / game-focused media project
- Operator: Lighthouse Studio
- Corporate group: CARTA HOLDINGS
- Generation: First generation
- Debuting members: Five
- Debut relay: August 19–20, 2026
- Concept: “more game more fun”
- Core idea: Rediscover what makes games interesting through specialist perspectives
- Content formats: Livestreams + edited videos + group projects
- Models: High-end 3D serves as the foundation of their activities from debut
- Teaser release: August 4, 2026
- Teaser format: Live action × 3DCG
- Shibuya advertising: Began August 10, 2026
- Project setting: Shibuya
- Lore: Five characters undergo reverse-isekai reincarnation from different game worlds into modern Japan
- Cross-world event: “SCRAMBLE ERROR”
- After reincarnation: Their past memories are lost, while their convictions and specialist abilities remain
- Toba Lila / 計羽リーラ: President
- Lila's specialties: Accounting, business administration, taxation
- Lila character design: Ryota-H
- Eikoku Nema / 映刻ネマ: Creative
- Nema's specialties: Film studies and direction
- Nema character design: Esojiros / 雨壱絵穹
- Yakushiji Mei / 薬師寺メイ: Science / medical
- Mei's specialties: Chemistry, pharmacy, biology
- Mei character design: Makihitsuji / 巻羊
- Rokujo Mikoto / 六条ミコト: Legal
- Mikoto's specialties: Law and legal interpretation
- Mikoto character design: Yuugen / ゆーげん
- Uzuki Awai / 渦記アワイ: Art / archive
- Awai's specialties: Art research and archiving
- Awai character design: Honda Roaro / 本田ロアロ
- August 19, 8:00 p.m.: Yakushiji Mei
- August 19, 8:30 p.m.: Eikoku Nema
- August 19, 9:00 p.m.: Uzuki Awai
- August 20, 8:00 p.m.: Rokujo Mikoto
- August 20, 8:30 p.m.: Toba Lila
- Schedule time zone: Japan local time
- Lila's early feature: Examining the Pokémon Center business model through accounting and management
- Nema's early feature: Analyzing the use of color in Detroit: Become Human
- Mei's early feature: Examining Venusaur through botany, biology, and toxicology
- Mikoto's early feature: Applying real-world law to actions in Mario Kart World
- Awai's early feature: Connecting Pikmin 4's treasure system with art and the way objects acquire value
- Group content: Planned for the official channel
- Long-term expansion: Video production, real-world events, publishing, and other IP development
- Project origins: First-generation auditions opened in November 2025
- Original debut plan: Summer 2026 with 3D models
Debut Announcement, Teaser PV, and First-Generation Visual

Games Are Played, Then Examined Through Specialist Knowledge
Uraroji Game Company's defining idea is games × specialist knowledge.
The members' expertise is not presented merely as flavor text for their profiles. Instead, it determines what kinds of questions their videos and streams can pursue. Games involving companies, economies, or monetization can be approached through accounting and business; crime, contracts, and institutions can be viewed through law; medicine, infections, plants, and creatures can lead into pharmacy, chemistry, or biology.
Visual presentation creates another layer. Cinematography, color, framing, narrative construction, and character representation can be explored through film studies, while objects, visual culture, preservation, design history, and fan culture can be approached through art and archival research.
Gameplay therefore serves as a starting point rather than always being the final product. The same title can potentially produce a completely different discussion depending on which member is examining it.
Five Talents Bring Five Different Ways of Reading Games

Toba Lila (計羽リーラ) is positioned as the company's president. Her character comes from a casino kingdom, while the knowledge that remains embedded in her after losing her memories covers accounting, business administration, and taxation.

Eikoku Nema (映刻ネマ) handles the creative side. With film studies and direction as her specialties, her content can focus on camera work, narrative structure, characterization, color, and other forms of audiovisual language.

Yakushiji Mei (薬師寺メイ) covers science and medicine through chemistry, pharmacy, and biology, creating room to examine fictional plants, toxins, medicine, disease, and creature design against real-world science.

Rokujo Mikoto (六条ミコト) serves as the legal specialist. Crimes, contracts, court systems, governments, and actions that games treat as everyday mechanics can be reconsidered under actual legal frameworks.

Uzuki Awai (渦記アワイ) works from art research and archival perspectives, dealing with design history, preservation, the value assigned to objects, visual culture, and the communities that form around creative works.
Their First Edited Videos Already Demonstrate the Formula
The project's introductory videos show how those specialties translate into actual entertainment rather than remaining character lore.
Toba Lila uses Pokémon to ask how Pokémon Centers could sustain a business while healing Trainers' Pokémon for free. The premise expands into operating costs, store revenue, business models, and the possible economic value of information.
Eikoku Nema turns to Detroit: Become Human, examining how color helps define characters and emotional tone. Connor's visual identity and the changing palettes surrounding other protagonists provide material for a film-oriented reading of the game.
Yakushiji Mei takes Venusaur and connects its Grass/Poison typing to plants, pollen, toxins, and possible biological inspirations behind its design.
Rokujo Mikoto applies real-world legal thinking to Mario Kart World, asking what familiar racing behavior might look like once the game rules are replaced by actual law.
Uzuki Awai draws from Pikmin 4, where ordinary objects become treasures after their original context is lost, and links that idea to art history and questions about how objects gain cultural or aesthetic value.
Together, those videos make the editorial premise tangible: expertise is designed to drive the content.
The Debut Relay Runs for Two Days and Starts in 3D
The first-stream relay is split across two evenings.
On August 19, Yakushiji Mei takes the first slot at 8:00 p.m., followed by Eikoku Nema at 8:30 p.m. and Uzuki Awai at 9:00 p.m. On August 20, Rokujo Mikoto streams at 8:00 p.m., with Toba Lila following at 8:30 p.m.
A particularly notable production choice is the use of high-end 3D from the beginning.
When first-generation auditions opened in November 2025, Lighthouse Studio had already outlined a summer 2026 debut built around 3D models. The final project retains that direction across both livestreams and edited video.
KAI-YOU also reports that the members have individual 3D streaming and work spaces designed around their roles and personalities. Rather than functioning solely as static backgrounds, those spaces reinforce the fiction that the characters are living and working together as a company based in Shibuya.
Five Characters Reject Their Bad Endings and Arrive in Shibuya
Uraroji also gives the media concept a shared narrative framework.
The five members are characters originating from different game worlds, each of whom had been trapped in a story that offered only a bad ending. When they reject those predetermined outcomes, a cross-world phenomenon known as “SCRAMBLE ERROR” occurs.
They are ejected from their original worlds and eventually arrive in Shibuya, presented within the lore as a singular point where boundaries between worlds become thin.
The transition comes at a cost. Their former lives and memories largely disappear, but their convictions, interests, and specialist abilities remain.
Games become the common language connecting the five. They are simultaneously reminders of the worlds they came from and a way to establish a new life in modern Japan.
That gives the “company” framing an in-universe purpose as well. It is not merely the external name of a VTuber agency; it is the organization the characters establish to create a continuation beyond the endings originally written for them.
Lighthouse Studio Brings a Game-Media Background Into VTubing
The project is operated by Lighthouse Studio, a CARTA HOLDINGS group company that also runs Japanese game-information site Kamigame / 神ゲー攻略.
Lighthouse states that Kamigame has grown beyond 100 million monthly page views, giving the company an established background in producing and distributing game information.
Uraroji Game Company attempts to combine that media experience with the character-driven nature of VTubing, livestream communities, video entertainment, and serialized storytelling.
Its ambitions also extend beyond individual broadcasts. The official channel is intended for multi-member productions, while the project's announced direction includes edited videos, 3D content, marketing collaborations, real-world events, publishing, and broader IP development.
“Game Company” therefore works on two levels: it is part of the fiction, but the project is also structured around the idea of talents functioning as presenters, personalities, and content creators inside a game-focused media operation.
Why This Matters
1) The members' expertise actually determines the content
Accounting, film, science, law, and art are already being used to generate questions and formats that differ from conventional gameplay commentary.
2) 3D is a foundation rather than a later milestone
Many virtual projects treat a 3D reveal as a later expansion. Uraroji planned its first generation around 3D from the recruitment stage and is launching with that production format already in place.
3) The lore and business structure reinforce each other
The reverse-isekai premise, Shibuya setting, memory loss, individual professions, and formation of a company all explain why these five characters make content together rather than functioning as an unrelated roster.
4) Lighthouse is testing a crossover between game media and talent-led entertainment
Its game-media experience gives the project an editorial base. The key question going forward is how consistently that knowledge can become entertaining livestreams and videos without sacrificing the depth that distinguishes the concept.
VTuber Project Information
Additional confirmed information currently includes:
- the official project name is Uraroji Game Company / ウラロジゲームカンパニー
- Lighthouse Studio is the primary operator at debut
- Lighthouse Studio is part of the CARTA HOLDINGS group
- the first generation grew out of an audition process launched in November 2025
- the audition plan targeted a summer 2026 debut using 3D models
- five first-generation members were ultimately introduced for an August 2026 debut
- the official teaser PV was released on August 4
- the teaser combines live action and 3DCG
- outdoor advertising began appearing in Shibuya from August 10
- the first-stream relay takes place on August 19–20
- Yakushiji Mei's slot is August 19 at 8:00 p.m.
- Eikoku Nema's slot is August 19 at 8:30 p.m.
- Uzuki Awai's slot is August 19 at 9:00 p.m.
- Rokujo Mikoto's slot is August 20 at 8:00 p.m.
- Toba Lila's slot is August 20 at 8:30 p.m.
- all five talents use high-end 3D as a foundation for their activities
- individual channels are used for specialist-led livestreams and edited videos
- the official channel is intended for multi-member productions
- the project uses “more game more fun” as its core phrase
- its story presents the members as game-world characters who undergo reverse-isekai reincarnation
- the cross-world event is called SCRAMBLE ERROR
- Shibuya serves as the central modern-world setting
- Toba Lila was designed by Ryota-H
- Eikoku Nema was designed by Esojiros / 雨壱絵穹
- Yakushiji Mei was designed by Makihitsuji / 巻羊
- Rokujo Mikoto was designed by Yuugen / ゆーげん
- Uzuki Awai was designed by Honda Roaro / 本田ロアロ
- project information is available through the official Uraroji Game Company website
- the debut announcement is available on the official news page
- updates are posted through Uraroji Game Company on X
- official videos are available through Uraroji Game Company on YouTube
- Toba Lila's channel is available on YouTube
- Eikoku Nema's channel is available on YouTube
- Yakushiji Mei's channel is available on YouTube
- Rokujo Mikoto's channel is available on YouTube
- Uzuki Awai's channel is available on YouTube
Closing
Uraroji Game Company's first generation begins with five talents whose areas of expertise are deliberately built into the editorial format. Business and accounting, film, pharmacy and biology, law, and art are not just profile traits; they are already being used as different lenses through which games can be examined.
The debut relay runs across August 19–20, 2026, with high-end 3D established as a core production format from the outset. The next stage will show how consistently this specialist-led approach carries into regular livestreams, group videos, real-world events, publishing, and the broader IP plans outlined for the project.
- Uraroji Game Company Official Website — First-Generation Debut, Member Expertise, Story, 3D Activities, and Project Vision
- Uraroji Game Company Official X — First-Stream Relay Schedule for August 19–20, 2026
- Uraroji Game Company Official YouTube — First-Generation Teaser PV
- Lighthouse Studio — Official Debut Announcement, Operator Information, and Media Project Strategy
- KAI-YOU — Tie-Up Feature Covering Member Expertise, First Videos, 3D Activities, and Debut Context
- PR TIMES / Lighthouse Studio — 2025 First-Generation Audition Launch and Original 3D Debut Plan
- Lighthouse Studio — Company Profile, Kamigame Media Business, and Uraroji Game Company Service Overview