RYGAMES
Saved

Kaimetsu Shoujo: Re-collect Announced as URAKAMISOFT’s First RPG for 2027

Article language 3 languages available
Ringkasan: Kaimetsu Shoujo: Re-collect , written in Japanese as 壊滅少女:Re-collect , has been announced as the first project from URAKAMISOFT. The RPG is planned for release in
Kaimetsu Shoujo: Re-collect Announced as URAKAMISOFT’s First RPG for 2027 - RYGAMES
Bagikan Artikel
X Hatena Slack Chatwork Facebook Telegram LINE Pinterest Threads Reddit Bluesky LinkedIn Tumblr ChatGPT

Kaimetsu Shoujo: Re-collect, written in Japanese as 壊滅少女:Re-collect, has been announced as the first project from URAKAMISOFT.

The RPG is planned for release in 2027. Battles and interactions with its “devastated girls” will change their destinies, while memories and emotions serve as the price paid for fighting.

Quick Summary

  • Japanese title: 壊滅少女:Re-collect
  • Romanized title used here: Kaimetsu Shoujo: Re-collect
  • Official English/global title: not announced
  • Format: video game
  • Official genre: RPG
  • Project: URAKAMISOFT’s first project
  • Announcement date: August 9, 2026
  • Release window: 2027
  • Exact release date: not announced
  • Platforms: not announced
  • Developer: not detailed
  • Publisher: not announced
  • Price: not announced
  • Store pages: not available
  • Languages: not announced
  • Combat system: not revealed
  • Core themes: combat, interaction, memory, emotion, and changing fate
  • Setting: ordinary life has been transformed by the appearance of monsters
  • First disclosed character: 織原つづの
  • Official name romanization: not announced
  • Character artwork: Usume Shiro, Natsuhiko, and additional artists
  • Trailer: not released
  • Gameplay screenshots: not released
  • Voice cast: not announced
  • Age rating: not announced
  • International release: not announced

Announcement and Early Concept Material

Kaimetsu Shoujo Re-collect Key Visual
Kaimetsu Shoujo Re-collect Key Visual© Visual assets belong to their respective owners. Used for editorial purposes.
Advertisement
Kaimetsu Shoujo Re-collect World Concept
Kaimetsu Shoujo Re-collect World Concept© Visual assets belong to their respective owners. Used for editorial purposes.
Kaimetsu Shoujo Re-collect Character Profile for 織原つづの
Kaimetsu Shoujo Re-collect Character Profile for 織原つづの© Visual assets belong to their respective owners. Used for editorial purposes.
Kaimetsu Shoujo Re-collect Rainy City Scene
Kaimetsu Shoujo Re-collect Rainy City Scene© Visual assets belong to their respective owners. Used for editorial purposes.
Sponsored

URAKAMISOFT’s First Project

The reveal identifies Kaimetsu Shoujo: Re-collect as URAKAMISOFT 1st Project.

It is the first title publicly introduced under that name. URAKAMISOFT’s structure as an independent circle, creative label, or development team has not yet been explained.

The announcement was published through the account of writer and game creator Sumikawa Tea. A dedicated game account, official website, YouTube channel, and Steam page are not currently available.

Advertisement

Only a broad 2027 release window has been provided. Its season, month, territories, and possible staggered launch remain unknown.

A World Where Ordinary Life Has Been Rewritten

One of the concept panels describes a world where the ordinary life people once knew has been overwritten by the appearance of monsters.

Its artwork shows a gloomy modern city filled with tall buildings, fences, empty roads, and heavy rain. A lone girl stands inside an environment that appears to have lost its normal purpose.

The setting seemingly retains remnants of contemporary civilization while forcing humanity to survive alongside a new supernatural threat.

The cause of the monsters’ arrival, the extent of the destruction, and the condition of the remaining population have not been explained.

The city, timeline, factions, and organizations involved in the conflict also remain unnamed.

Combat and Interaction Change Destiny

The official description connects two central elements: fighting and interacting with the characters.

Player decisions during conversations are expected to influence the girls’ futures alongside the outcome of battles. The exact system has not been shown through gameplay or interface footage.

The interaction system could involve branching dialogue, trust, character routes, or permanent decisions, but none of those mechanics has been confirmed.

URAKAMISOFT has also not revealed whether combat will be turn-based, tactical, real-time, command-driven, or built around another structure.

For now, “combat and interaction change destiny” should be understood as the game’s main concept rather than a complete mechanical description.

Memories and Emotions Are the Price of Battle

The central promotional line states that the cost of fighting is memory and emotion.

The characters may therefore risk losing more than their physical safety. Using their power could gradually damage their identities and connections with other people.

The subtitle Re-collect can be associated with gathering or remembering something that has been lost, especially in a story centered on memory. Its official meaning, however, has not been explained.

It remains unknown whether memory and emotion loss will function as a narrative event, player-controlled resource, permanent consequence, recoverable status, or foundation for multiple endings.

The First Character Is 織原つづの

The initial character sheet introduces a girl named 織原つづの.

She has long white hair, reddish eyes, and an outfit combining white and dark tones. The key artwork shows her carrying a weapon inside a swirl of purple energy.

An official Latin spelling for her full name has not been provided. Her age, abilities, personality, and position within the story remain unknown.

It is not yet clear whether she is the protagonist, an early party member, or the first of the “devastated girls” encountered by the player.

A separate atmospheric image appears to show the same character standing in the rain inside the abandoned-looking city.

Several Artists Are Creating the Characters

The announcement credits Usume Shiro, Natsuhiko, and additional unnamed creators for character artwork.

Usume Shiro is an illustrator and game character artist. Using multiple artists suggests that the project may feature a broader cast with different visual approaches.

The division of work has not been explained. The creator of 織原つづの, the key-visual artist, and the number of planned characters remain unidentified.

Credits for the scenario, programming, game design, music, backgrounds, user interface, and voice production have also not been released.

Major Product Details Remain Unknown

The first announcement functions primarily as a world and concept introduction.

Unannounced information includes:

  • launch platforms
  • exact release date
  • developer and publisher
  • digital store pages
  • combat mechanics
  • interaction structure
  • complete character lineup
  • voice cast
  • theme music
  • hardware requirements
  • supported languages
  • estimated playtime
  • age rating
  • pricing and editions
  • demo or testing plans

No trailer or gameplay screenshots have been released. The available materials consist of key artwork, world concepts, a character profile, and an atmospheric scene.

Why This Matters

1) Battles carry psychological consequences

The danger extends beyond physical injury. Losing memories and emotions could change each character’s identity, relationships, and motivations.

2) Interaction is presented as important as combat

Fate will not be decided only by defeating monsters. The player’s relationship with the girls is also central to the concept.

3) Its modern world has lost normality

Buildings, roads, and city infrastructure remain, but monsters have fundamentally altered how people live.

4) Several illustrators are involved

Usume Shiro, Natsuhiko, and other creators are contributing to the cast of URAKAMISOFT’s first project.

Game Information

The important details currently known are:

  • Kaimetsu Shoujo: Re-collect is URAKAMISOFT’s first project
  • its Japanese title is 壊滅少女:Re-collect
  • the game is planned for 2027
  • its official genre is RPG
  • combat and interaction will change the story’s destinies
  • memories and emotions are described as the cost of fighting
  • ordinary life has been transformed by the appearance of monsters
  • early artwork shows a gloomy modern city under heavy rain
  • the first disclosed character is 織原つづの
  • her official full-name romanization has not been announced
  • character artwork involves Usume Shiro, Natsuhiko, and additional creators
  • platforms and an exact date remain unknown
  • combat and interaction systems have not been shown
  • no trailer or gameplay screenshots are currently available
  • voice cast, languages, price, and age rating have not been announced
  • no official website or store page is available
  • future updates are expected through Sumikawa Tea’s official X account

Closing

Kaimetsu Shoujo: Re-collect introduces URAKAMISOFT’s first project through a world where girls sacrifice memories and emotions to fight monsters.

The RPG is planned for 2027. Platforms, gameplay systems, additional characters, complete staff, a trailer, and an exact release schedule await future announcements.

Reaksi artikel

Baca Juga